PRODUCES | Case 1 | Case 2 | Case 3 |
---|---|---|---|
Problem | Older adults are too sedentary and spend long periods sitting | Accidental falls causes individual suffering and substantial costs to society | Adolescent girls have low levels of physical activity. Many interventions fail to induce an effect on girls’ physical activity level, often because this target group is difficult to reach and less likely to engage in interventions |
Objective | To design an intervention that will help older adults break up long sitting periods | To design a mobile application that will enable seniors to create and adhere to an individually tailored strength and balance exercise programme | To design an intervention to promote physical activity |
Design | PAAR | PAAR | PAR |
(end-) Users | Community-dwelling older adults over 65 years of age | Community-dwelling older adults over 70 years of age | 10th grade lower educated adolescent girls |
Co-creators | University researchers and community-dwelling older adults | University researchers and community-dwelling older adults | University researchers and lower educated adolescent girls |
Evaluation | Process evaluation | Process and effect evaluation | Process and effect evaluation |
Scalability | Generalisable model | Generalisable model | Distributed model |